Navigation

| Role | Villager |
|---|---|
| Baker | Colin Keane |
| Bard | Thom Foolery Elena Bevans |
| Blacksmith | FĆadh |
| Brewer | |
| Broider | Farogil Figrove |
| Butcher | |
| Candlemaker | Kendrick Beane |
| Carpenters | Kit Marlowe Ben Carver |
| Clergy | Fr. Adhemar Normand Br. Vervain Gardener Br. Johannes Dain Br. Simon Ashlock |
| Cobbler | |
| Farmers | Wilde |
| Forager | Kadi |
| Forest | Roesia |
| General store owner | Waen Hickson |
| Healer | |
| Herbalists | Arlene Sancho Finian Lanson |
| Hunters | Niabi |
| Innkeeper | |
| Magistrate | Emery Ward |
| Merchants | Pippa Ward |
| Midwife | Felsi Lamont |
| Miller | |
| Miners (as needed) | |
| Physician | Vladimir Parykelsus |
| Scribe | Valentin Bell |
| Stablemaster | Detlef Zauber |
| Traveling Skald | Tuomas af Fiapori |
| Vagabonds (max of two) | |
| Watchmen | Lance Deron Lorne Ward |
| Weaver/Seamstress | Leala Allard |




The Smithy, first building on the left and closest to the inn. An open workspace yawns in front where there might otherwise be a market stall, and on fair days business is conducted outdoors. Otherwise, past the anvils and racks of swords is a door leading to the office. Upstairs is the living quarters.
The Apothecary and House of Healing, first on the right and closest to the Chapel. A small window by the door opens into a shop counter, where herbal medicines and ingredients can be purchased from the friendly, gap-toothed young man who makes them. Inside and past the shopfront lies the healer's residence, which doubles as an infirmary in times of need.
Ever actually needing the healer is inadvisable; whatever the problem is, walking it off will prove less traumatic.
Marloweās, a tidy little carpentry shop with beautifully embellished door and windowframes. The interior is both storefront and workshop, containing furniture made and detailed on commission. Upon entering, one will be greeted either with an amiable smile and a hello, or by a grunt and irritated stare, depending on which of the carpenters is doing the receiving. Either way, the final product will be worth it.
The Northcliff Mine is the oldest part of the village, its path the smoothest and its secrets many. Being cut into the side of the mountain has allowed it to endure centuries of harrowing weather and natural disasters, although that has included several collapses and re-openings over the years. There is iron to be found there, for those willing to live at the mercy of its tunnels and their fickle construction.
Private Residences are available in several places: the more well-to-do erect their freestanding homes on the street behind the Market, down the hill from the Magistrateās house, and those with lesser means have taken to building their structures right up against the city walls.
Among the Hill Road houses is the Watch Captainās, although he is never found there these days.
The City Walls emerge from the face of the mountain and are built in a circle around the main stretch of town, with creaky wooden doors that open to the north and south on the Pilgrimās Path and east into the forest. They are at least a hundred years old, the stone crumbling in some places. At each gate, stone stairs lead to pathways above for the Watch to patrol and for rude kids to spit on people.
Sands Creek is a mountain spring, runoff from the snowy peak of Northcliff. Thereās a fair amount of freshwater life therein, but most fishing is done for leisure. The bridge leading out of town and the adjacent banks are good places to spend the day with a rod and reel, but venturing too close to the forest is inadvisable. Itās not especially sandy and thus was likely named for someone long ago, but whomever it was has been lost to the ages.
Northcliff Wood, in the daytime, is as one would expect: tranquil, filled with birdsong, populated by an assortment of both coniferous and deciduous trees, abundant with herbs and flowers and game in the warm months.
But linger after dark, or venture too far into the Deep Forest, and the insect songs turn eerie, shadows moving of their own accord, the moon filtering through skeletal branches when it shines at all. 
They say a spirit inhabits the forest, and does with wanderers as she please. Children vanish into the fog, adults speak of strange bones and bodiless footsteps; people go missing and reappear years later, forever changed, with eyes like ghosts.
But the huntingās pretty good, if youāre up for it.







Itās probable that Maireglenne is the highest point of a larger land mass that was engulfed by the sea at the end of a lengthy ice age. Glaciers carved deep fjords into the northernmost coastal duchies; these waters remain bitterly cold, but offer good fishing and are nurseries for the sea whales and their young calves.